Mount And Blade 2 Perks Guide: Effects, Best Perks (2024)

Once you have created your character in Mount And Blade 2: Bannerlord, the customization does not stop there. You will keep building your character as you progress the game through character skills and perks. In this Mount And Blade 2: Bannerlord guide, we are going to go over all the different skills and perks that your character can have.

Note that Mount And Blade 2: Bannerlord is in early access right now and some skills and perks might change in the final release of the game.

Table Of Contents

  1. All Mount And Blade 2: Bannerlord Perks
    • All One-Handed Perks
    • All Two-Handed Perks
    • All Polearm Perks
    • All Bow Perks
    • All Crossbows Perks
    • All Throwing Perks
    • All Riding Perks
    • All Athletics Perks
    • All Smithing Perks
    • All Scouting Perks
    • All Tactics Perks
    • All Roguery Perks
    • All Charm Perks
    • All Leadership Perks
    • All Trade Perks
    • All Steward Perks
    • All Medicine Perks
    • All Engineering Perks
  2. 10 Best Perks In Mount And Blade 2

For the basics of character creation, skills, and perks you can check out our character creation guide. The following is what you need to know once you have created your character and are ready to build your character by investing in different skills and perks.

The following is what you need to know about the Vigor attribute skills in Mount And Blade 2: Bannerlord:

All One-Handed Perks

This is increased by fighting with one-handed weapons. It will increase one-handed weapon attack speed and damage. The following are the boosts that you get for leveling up.

Level RequirementsPerks
Level 25Edge Placement I – +4% 1H damage

Extra HP I – +3% hit points

Level 50Raider I – +4% 1H weapon speed

Shield Bash I – shield bash causes 50% damage

Level 75Bruiser I – +10% damage with 1H maces

Long Strides – -50% weight effect (slowed movement) while using shields in combat

Level 100Bulwark I – -25% shield damage received

Sword Master I – +8% damage with 1H swords

Level 125Arrow Catcher – larger shield protection area against ranged weapons

Edge Placement II – additional +5% 1H damage

Level 150Bulwark II – additional -25% shield damage received

Bury the Hatchet – +10% damage with 1H axes

Level 175Sword Master II – additional 10% damage with 1H swords

Shield Bash II – additional 50% shield bash damage

Level 200Raider II – additional 3% 1H weapon speed
Level 225Duelist – +10% damage with 1H weapon without shield

Basher – +20% shield bash damage; stuns enemies longer

Level 250Steel Core Shields – -15% shield damage taken

Secondary Expert – +10% damage with 1H axes and maces

Level 275Shield Bearer – shields no longer affect weight

All Two-Handed Perks

This is increased by fighting with two-handed weapons. It will increase two-handed weapon attack speed and damage. The following are the boosts that you get for leveling up.

LevelPerks
Level 25Extra HP – +3% hit points

Extra Damage – +1.5% 2H damage

Level 50Garrison Capacity – +10 garrison size; governor effect

Reduced Wage – -5% garrison wage; governor effect

Level 75Power Basher – 2H weapons with 85 speed or lower gain increased attack speed and damage

Speed Basher – 2H weapons with 100 speed or higher gain increased attack speed and damage

Level 100Notorious – +10% party renown gain after battles; party member effect

Quick Plunder – +5% raiding speed; party member effect

Level 125Multi-hit – +40% damage for every successful secondary hit

Edge Placement – +3% cut damage

Level 150Shield Breaker – +10% damage against shields

Eviscerator – 2H weapons cause +30% morale loss

Level 175Mounted Two-Handed – lower attack penalty when mounted

Berserker – speed bonus when fighting on foot

Level 200Legendary Two-Handed – enemy squad begins with -1 morale; party member effect

Inspiring Leader – troops from 10m away gain +40% XP when you kill an enemy; party member effect

Level 225Horse Slaughter – +20% damage to horses

Vandal – +40% damage to objects

Level 250Dominator – all 2H weapons are 10% more likely to crush through defenses

Knock Down – increased chances to knock down an enemy

Level 275Two-Handed Master – every point after level 200 grants +0.2% speed and +5% damage

Deflect Arrows – chance to block arrows with 2H weapon

All Polearm Perks

This is increased by fighting with spears or any other polearm weapons. It improves polearm weapon attack speed and damage. The following are the perks of leveling it up.

Level RequirementsPerks
Level 25Extra HP – +3% hit points
Level 50Standard Bearer – +15% morale to troops at the start of battle; governor effect
Level 75Horse Killer – +70% damage to horses
Footwork – +2% movement speed while wielding polearms
Level 100Lancer – +30% couched lance damage
Level 125Pushback – pushes back enemies if they block your polearm thrust
Level 150Powerful Thrust – +2 thrust damage
Howling Swing – +2 swing damage
Level 175Expert Infantry – +2 damage while on foot
Expert Cavalry – +2 damage while on horseback
Level 200Rapid Lancer – lowers couched lance cooldown
Level 225Keep At Bay – pushes opponents with successful attacks
Level 250Slaughter – faster attack swings
Level 275Tight Grip – +30% couched lance damage

The following is what you need to know about control attribute skills in Mount And Blade 2: Bannerlord:

All Bow Perks

This is increased by using bow and arrows and hitting long-distance shots. It makes bow damage and accuracy better and also allows you to use different bow types. The following is what you get for leveling it up.

Level RequirementsPerks
Level 25Marksman – +10% accuracy
Level 50Strong Pull – hold aim for 15% longer
Faster Aim – +10% readying speed
Level 75Marsh Hunter – +0.5 food in marshes; party member effect
Forest Hunter – +0.5 food in forests; party member effect
Level 100Mounted Archer – use any bow on horseback
Large Quiver – +3 arrows for any quiver
Level 125Intimidate Archers – -2 morale for enemy archers
Intimidate Infantry – -2 morale for enemy infantry
Level 150Merry Men – +3 party size
Level 175Instructor – archers in your party with a lower bow skill gain XP
Level 200Instinctive Shot – aiming accuracy increases to maximum +10% faster
Battle Equipped – +10 arrows for quivers
Level 225Howling Bolt – +3% arrow flight speed and +7% damage
Pick Targets – +10% accuracy for nearby troops
Level 250Ranger – improved firing of arrows while moving
Level 275Archery Renown – -30% recruitment costs for ranged units; party member effect

All Crossbows Perks

You can increase this by shooting enemies with crossbows. It will reduce reload time and increase accuracy. The following is what you get for leveling this perk up.

Level RequirementsPerks
Level 25Fast Reload – +10% faster reloading
Level 50Hasty Reload – +15% faster reloading
Level 75Crossbow Cavalry – reload any crossbow while on horseback
Level 100Plain Hunter – +0.5 food on grasslands
Level 125Improved Aim – aiming accuracy increases to max 10% faster
Level 150Maintenance – +7% damage
Level 175Recruiter – -20% recruitment costs for crossbow units; governor effect
Level 200Renowned Marksman – +5% post-battle XP for all ranged troops; party member effect
Level 225Volley Commander – +10% reload speed for all ranged troops; party member effect
Level 250Without Honor – +20% damage when hitting enemies from behind
Level 275Bone Bolts – -1 enemy morale for each unit you kill with a crossbow

All Throwing Perks

This can be increased by attacking enemies with throwing weapons. It improves thrown weapon speed, damage and accuracy. The following is what you get for leveling it up.

Level RequirementsPerks
Level 25Steady Hand – +15% accuracy
Level 50Skull Crusher – +20% increased headshot damage
Level 75Fully Armed – +1 extra thrown weapon per pack
Level 100Skirmishers – +5 party size
Level 125Concealed Carry – use throwing weapons while entering settlements as a civilian
Level 150Battle Ready – +2 thrown weapons per pack
Level 175Master Thrower – +10% weapon flight speed and +20% damage
Level 200Perfect Accuracy – increased accuracy
Level 225Well Prepared – +1 throwing weapon ammunition for troops; party member effect
Level 250Mounted Thrower – reduced horseback penalty
Level 275Running Throw – no penalty when throwing weapons while moving

The following is what you need to know about endurance attribute skills in Mount And Blade 2: Bannerlord:

All Riding Perks

Mount And Blade 2 Perks Guide: Effects, Best Perks (5)

This ins increased by exploring areas of the map and fighting while riding a horse. It improves mount speed and maneuverability. It also allows you to ride different types of mounts. The following is what you get for leveling up.

Level RequirementsPerks
Level 25Vigorous – +6% horse HP
Level 50Spare Arrows – +3 arrows in quivers when starting a battle on horseback

Spare Throwing Weapon – +1 throwing weapon quantity when starting a battle on horseback

Level 75Squires – +2 party size; party member effect

Sharpshooter – +15% accuracy while on horseback

Level 100Mounted Archer – -10% penalty when using ranged weapons while on horseback

Cavalry – -10% penalty when meleeing while on horseback

Level 125Bow Expert – use any bow while on horseback

Crossbow Expert – use any crossbow while on horseback

Level 150Horse Grooming – +50% production for horse farms
Level 175Conroi – +4 party size; party member effect
Level 200Trampler – +50% charge damage
Level 225Iron Steed – -50% chance that a horse is lamed when wounded
Level 250Filled To Brim – +20 carrying capacity for pack animals; party member effect

All Athletics Perks

This can be increased by fighting or moving around the map on foot. It improves the speed at which you can run. The following are the perks that you can get by leveling up.

Level RequirementsPerks
Level 25Extra Arrows – +2 arrows in quivers when starting a battle on foot
Extra Throwing Weapon – +1 throwing weapon quantity when starting a battle on foot
Level 50Close Quarters Training – +2 melee damage on foot
Ranged Training – +2 ranged damage on foot
Level 75Endurance – +4% HP
Dexterous – +3% movement speed
Level 100Powerkick – higher kick damage
Level 125In Good Shape – +2% HP for foot soldiers; party member effect
Level 150Furious Speed – +10% speed for foot soldiers; party member effect
Level 175Salt the Wound – extra damage when you’re at half of your max HP
Level 200Unburdened – lower penalty when over-encumbered; party member effect
Level 225Peak Form – +10% HP
Level 250Spartan – -5% party food consumption and wages; party member effect
Level 275Mighty Blow – bashes and kicks knock enemies down

All Smithing Perks

This can be increased by using the smithy to create weapons. You can also refine weapons and smelt old weapon. By doing this you will get the ability to make better weapons. The following are the perks that you get by upgrading this ability.

Level RequirementsPerks
Level 25Efficient Iron Maker – 1:3 iron ore into crude iron

Efficient Charcoal Maker – 1:2 hardwood into charcoal

Level 50Steel Maker – 2:1 iron into steel; +1 crude iron as by-product

Curious Smelter – +100% rate of learning new designs when smelting

Level 75Steel Maker II – 2:1 steel into fine steel; +1 crude iron as by-product

Curious Smith – +100% rate of learning new designs when smithing

Level 100Steel Maker III – 2:1 fine steel into Thamaskene steel; +1 crude iron as by-product

Experienced Smith – +10% chance to craft “fine” weapon if difficulty requirements are met

Level 125Practical Refiner – -50% stamina spent when refining

Practical Smelter – -50% stamina spent when smelting

Level 150Vigorous Smith – +1 Vigor

Strong Smith – +1 Strength

Level 175Practical Smith – -50% stamina spent when smithing

Artisan Smith – -50% penalty when trading smithed weapons

Level 200Master Smith – +10% chance to craft “masterwork” weapon if difficulty requirements are met
Level 225Enduring Smith – +1 Endurance

Fencer Smith – +1 focus points to One-Handed and Two-Handed skills

Level 250Sharpened Edge – +2% cut damage for crafted weapons

Sharpened Tip – +2% thrust damage for crafted weapons

Level 275Legendary Smith – +5% chance to craft “legendary” weapon if difficulty requirements are met; increased by an extra 1% for every point above 300

The following is what you need to know about the cunning attribute skills in Mount and Blade 2: Bannerlord and the perks that you can get.

All Scouting Perks

Scouting increases by spotting tracks and hideouts. You can also increase this by traveling on tricky terrain. It improves track detection, information levels and even spotting distance. The following are the perks that you get for leveling up scouting.

Level RequirementsPerks
Level 25Pathfinder – +1% party movement speed during daytime; scout effect

Night Vision – +2% party movement speed during nighttime; scout effect

Level 50Navigator – +1% party movement speed; scout effect
Level 75Investigator – tracks are more informative
Level 100Farsighted – increased chance to spot other roaming parties
Level 125Eye For Ambush – spot hideouts from further away
Level 150Forest Lore – +5% movement speed and -50% food consumption while in forests

Desert Lore – +5% movement speed and -50% food consumption while in deserts

Level 175Hills Lore – +5% movement speed and -50% food consumption while on hills

Marshes Lore – +5% movement speed and -50% food consumption while on marshes

Level 200Forced March – bonus speed with high party morale; party member effect
Level 225Grassland Navigator – +5% movement speed while in grasslands; party member effect
Level 250Healthy Scout – +8% HP; party member effect
Level 275Lay of the Land – +3% movement speed on campaign map; party member effect

All Tactics Perks

This will increase by commanding simulated battles. You can increase it by winning against difficult odds or escaping encounters by sacrificing your troops when need be. Leveling up this skill is going to improve simulation advantages and decrease the number of troops sacrificed when escaping. The following are the perks that you get for leveling up Tactics.

Level RequirementsPerks
Level 25Companion Cavalry – +10% enemy morale loss with cavalry attacks; party leader effect
Level 50Tactical Superiority – +5% troop damage in simulations; party leader effect
Level 75One Step Ahead – place all troops before battles; party leader effect
Level 100Logistics – +20% ammo for ranged units; party leader effect
Level 125Ambush Specialist – +60% archer damage in simulation battles when in forests; party leader effect
Level 150Phalanx – +50% infantry damage vs. cavalry in simulations; party leader effect
Hammer & Anvil – +50% cavalry damage vs. archers in simulations; party leader effect
Level 175Elusive – -50% troops left behind when retreating; party leader effect
Level 200Swift Regroup – -50% disorganized duration; party member effect
Level 225Bait – +30% reinforcement distance for allies; party member effect
Level 250Trusted Commander – reduced army cohesion decay; party member effect
Level 275Rational Leader – decreased army supply consumption and disorganized duration; party member effect

All Roguery Perks

This can be increased by raiding caravans and leading bandit troops. You can even increase this by leading bandit troops, infiltrating enemy towns, bribery, and escaping from captivity. This improves the loot that you get after battles. The following are the perks that you get for leveling up.

Level RequirementsPerks
Level 25Raiding Party – +10% faster village raids; party member effect

Eye for Loot – +5% loot from village raids; party member effect

Level 50Commanding Presence – lower relationship penalty when using intimidation
Level 75For the Thrill – +10% morale from raiding villages; party member effect
Level 100Scavenger – more loot from enemies; party member effect
Level 125Concealed Blade – can use 1H weapon as civilian

Slip Into Shadows – -20% chance of being caught while sneaking in towns; scout effect

Level 150Negotiator – +50% easier bribes; scout effect

Briber – higher chance that a bribe option appears during dialogue

Level 175Camouflage – -10% chance to alarm enemy settlements when passing nearby; scout effect
Level 200Escape Artist – +30% faster when escaping from captivity
Level 225Bribe Master – -50% bribe amount
Level 250Slave Trader – +20% better deals with ransom broker
Level 275Merry Men – recruit bandits to your party instead of killing them; party member effect

The following is what you need to know about social attribute skills in Mount and Blade 2: Bannerlord.

All Charm Perks

Charm improves your relationships with NPCs. You can increase this by improving relations with party members and socializing with nobles. The following are the perks that you get for leveling up charm.

Level RequirementsPerks
Level 25Ice Breaker – +10% chance to gain +2 relations when introducing yourself to lords

Diplomacy – -15% barter penalty

Level 50Adventure Stories – +1 renown for each issue resolved

Show Your Scars – +20% more renown from battles; party member effect

Level 75Forgivable Grievances – +20% chance to avoid persuasion critical failure

Meaningful Favors – +10% chance to have doubled persuasion success

Level 100In Bloom – +20% relationship gain with those of the opposite gender

Young And Respectful – +20% relationship gain with those of the similar gender

Level 125Champion – +10 influence from winning tournaments

Respectful Opposition – +30% chance to negate relationship penalty from kingdom decisions

Level 150Effort For The People – +10% chance for governor to gain +1 relation with a random notable per day; governor effect

Promoter – +1 notable relations with settlement owner for every project completed; governor effect

Level 175Our Great Leader – +20% influence from personal actions; clan leader effect

Pro Familia – clan member parties gain +10% influence from actions; clan leader effect

Level 200Moral Leader – +10 security bonus for town; governor effect

Natural Leader – +10 loyalty bonus for town; governor effect

Level 225Courtship – +1 influence per day for each allied lord’s party that’s not currently in an army and while waiting in the same town; party leader effect

Parade – +5 loyalty per day when you visit your settlements

Level 250Charm
Level 275Immortal Charm – +1 influence per day for every 5 skill points after 250

All Leadership Perks

Leadership improves the morale of parties that are under your command and increase the garrison size. In order to increase leadership, you need to maintain high morale in your army when you assemble and lead them. The following are the perks that you can get for leveling up leadership.

LevelPerks
Level 25Combat Tips – small XP boost each day to your party; party member effect

Raise The Meek – medium XP boost each day to tier 1-3 troops; party member effect

Level 50Inspiring Attacker – +20 morale in battles when you’re attacking; party leader effect

Star Defender – +20 morale in battles when you’re defending; party leader effect

Level 75Stiff Upper Lip – +20% security effectiveness of town garrisons; governor effect

Gratitude – +20% town loyalty gain; governor effect

Level 100Levy Sergeant – -15% wages for tier 1-4 troops; party leader effect

Veterans Respect – -15% wages for tier 4-6 troops; party leader effect

Level 125Dispenser Of Justice – +5 town security while waiting

Disciplinarian – convert bandits into regular troops

Level 150Drill Master – +20% XP for the garrison; governor effect

Citizen Militia – +20% chance that militia spawns with more experienced troops; governor effect

Level 175Inspiring Leader – -20% influence needed to call parties to the army; party leader effect

Assuring Presence – -20% army cohesion decay; party leader effect

Level 200Public Talker – +10% more effective boosts from forum, festival, arena, temple, and the marketplace; governor effect

Inspiring Warrior – +20% faster notable recruit replenishment; governor effect

Level 225Swords As Tribute – +20% XP for heroes under your command; clan leader effect

Companions – +20% XP for troops under your command; party leader effect

Level 250Ultimate Leader – +1 party capacity for every skill point above 250; clan leader effect
Level 275Ultimate Leader – same effect as above; possible bug

All Trade Perks

This reduces trade penalties. You can increase this skill by making profits from trading and operating caravans. The following are the perks that you can get by leveling up trade.

Level RequirementsPerks
Level 25Appraiser – +5% selling price for your equipment and profits are marked; personal and party leader effect

Whole Seller – +5% selling price for your trade goods and profits are marked; personal and party leader effect

Level 50Caravan Master – -20% wages for caravans and +30% party carry weight; clan leader effect

Town Merchant – -20% wages for workshops and +30% party carry weight; clan leader effect

Level 75Travelling Rumors – caravans gather trade rumours and mark item prices relative to the average price

Local Connection – workshops gather trade rumours and mark item prices relative to the average price

Level 100Distributed Goods – +10 income for every villager party that enters town; governor effect

Toll Gates – +25 income for every caravan that enters town; governor effect

Level 125Artisan Community – +1 renown for every profitable shop you own; clan leader effect

Great Investor – +1 renown for every profitable caravan you own; clan leader effect

Level 150Village Connections – +25% workshop production; governor effect

Content Trades – +10% tariff income; governor effect

Level 175Insurance Plans – caravans have more elite troops and return 5,000 gold when destroyed; clan leader effect

Rapid Development – +70% town taxes while waiting and shops give 5,000 gold when captured by an enemy; clan leader effect

Level 200Granary Accountant – +20% production for grain, olive, fish, and dates in “bound” villages; governor effect

Tradeyard Foreman – +20% production for clay, iron, raw silk, and silver in “bound” villages; governor effect

Level 225Everything Has A Price – trade settlements while bartering
Level 250Influential Trader – caravans and workshops generate influence
Level 275Mercenary Trader – +15 party size

The following is what you need to know about intelligence attribute skills in Mount and Blade 2: Bannerlord.

All Steward Perks

This boos your party size. You can increase this skill by gaining party morale from food variety. You can also improve settlement prosperity and build projects. It also increases when you spend time in your settlements. The following are the perks that you can get by leveling up this skill.

Level RequirementsPerks
Level 25Tax Collector – +10% tax from villages; governor effect

Supreme Authority – +1 influence if you’re a ruler; clan leader effect

Level 50Agriculture – +30% farm production

Prominence – +1 influence if you’re a vassal; clan leader effect

Level 75Nourish Settlement – x4 settlement prosperity growth while you’re waiting there

Warmonger – less influence needed to summon vassals for war; army commander effect

Level 100Bannerlord – +2 party size for each fief that you own

Logistics Expert – parties in armies you lead move faster; army commander effect

Level 125Prosperous Reign – x2 village growth rate

War Rations – -20% food consumption; quartermaster effect

Level 150Enhanced Mines – +50% tax income from mines

Swords As Tribute – +10 party size for every vassal

Level 175Man-At-Arms – +5 party size for each fief that you own

Mount Expert – -10% trade penalty for horses; surgeon effect

Level 200Reeve – +1 companion

Stand United – if you’re leading a siege, any party that leaves or enters the area must engage your army first

Level 225Food Rationing – -40% food consumption in a settlement if you’re under siege

Assessor – +10% tax from villages; governor effect

Level 250Ruler – +1 companion for each town you own; clan leader effect

Agrarian – +30% farm production; governor effect

Level 275Reconstruction – faster recovery for villages after being raided; governor effect

All Medicine Perks

This skill improves casualty survival and healing. You can increase this skill by helping soldiers heal in settlements. The following are the perks that you get by leveling up medicine.

Level RequirementsPerks
Level 25Self Medication – +10% character healing rate

Preventive Medicine – +10% HP

Level 50Triage Tent – +20% healing rate for party when stationary on world map; party member effect

Walk It Off – +10% healing rate for party while moving on world map; party member effect

Level 75Mobile Aid – -50% penalty to party speed due to wounded members; party member effect

Doctor’s Oath – medicine recovery chance also applies to enemies; party member effect

Level 100Best Medicine – +10% healing rate when at high morale; party member effect

Good Lodging – +10% healing rate when resting in towns; party member effect

Level 125Siege Medic – 30% of siege bombardment casualties are wounded instead of getting killed
Level 150Pristine Streets – +1 settlement prosperity each day; governor effect

Bush Doctor – +20% village hearth growth rate and +20% party healing rate when waiting in villages; governor and party leader effect

Level 175Perfect Health – +20% clan member fertility; clan leader effect

Health Advice – +10% clan life expectancy; clan leader effect

Level 200Physician of People – +1 settlement loyalty each day; governor effect

Clean Infrastructure – +1 prosperity each day for every town project related to health and sanitation; governor effect

Level 225Cheat Death – one-time chance to avoid death when terminally ill

Fortitude Tonic – -50% chance of heroes dying in battle; party leader effect

Level 250Horse Healer – +30% chance per day for a lame horse to recover
Level 275Minister of Health – troops gain bonus HP before battles

All Engineering Perks

Mount And Blade 2 Perks Guide: Effects, Best Perks (8)

Engineering improves the production of siege engines and buildings. It also increases the types of siege engines that you can use in the game. You can increase this skill by building and successfully operating siege engines. The following are the perks that you can get by leveling up engineering.

Level RequirementsPerks
Level 25Construction Expert – +30% construction speed for castles and walls; governor effect
Level 50Ballistics – +30% effectiveness of catapults
Level 75Imperial Fire – can build fire-throwing versions of siege engines; party member effect
Level 100Improved Masonry – fortifications are stronger; governor effect
Level 125Armorcraft – +10% armor effectiveness
Level 150Good Materials – +20% HP for siege engines; party member effect
Level 175Heavier Siege Engines – +20% increased bombardment damage vs. other siege engines; party member effect
Level 200Wall Breaker – increased damage to walls during sieges; party member effect
Level 225Resolute – lower morale loss during sieges; party member effect
Level 250Builder – x1.5 speed for building development; governor effect
Level 275Everyday Engineer – +60% effectiveness for default town projects; governor effect

10 Best Perks In Mount And Blade 2

  1. Riding: Being adept at riding allows you to maneuver better in battle, especially if you’re on horseback. This can give you a significant advantage against infantry and archers.
  2. Bow: If you prefer ranged combat, mastering the bow skill can make you a lethal force on the battlefield. With higher proficiency, you can shoot faster and with more accuracy.
  3. One-Handed Weapons: This skill is vital for close combat. Whether you’re wielding a sword, mace, or axe, increasing this skill will improve your damage output and speed.
  4. Tactics: This skill is all about strategy. A higher tactics skill allows you to start battles with better positioning and can give you an advantage in auto-resolve battles.
  5. Stewardship: Managing your fiefdoms and ensuring they’re prosperous is a big part of Mount and Blade II. Stewardship helps in improving village growth, tax collection, and overall management.
  6. Charm: Interactions with lords, ladies, and other characters are a significant part of the game. A higher charm skill can help in negotiations, improving relations, and even in recruiting troops.
  7. Medicine: Keeping your troops alive and well is crucial. The medicine skill allows you to heal your soldiers faster after battles, ensuring you always have a fighting force ready.
  8. Two-Handed Weapons: For those who prefer raw power, mastering two-handed weapons can be devastating on the battlefield. These weapons can deal massive damage but require skill to wield effectively.
  9. Scouting: Knowledge is power. The scouting skill allows you to spot enemy parties from a distance, find tracks, and even discover hidden hideouts.

That is all for our Mount and Blade 2: Bannerlord skills guide. If you are interested in learning more about the game then you can check out our guide on how you can start a family in the game. For more Mount and Blade 2: Bannerlord content you can check out our guides hub.

Mount And Blade 2 Perks Guide: Effects, Best Perks (2024)
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